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Tuesday, September 18, 2012

Some of The Best Battlefield 3 Kills of 2012 - Kotaku

Some of The Best Battlefield 3 Kills of 2012 EA runs a competition called Only in Battlefield 3, which looks to collect the year's best Battlefield 3 videos and see which one is the coolest/most impressive/most insane.

This year's ten finalists are up for voting on the game's site, and yeah, some of them just blow the mind.

Not as much as this thought though: these are the best movies, kills and moves captured on camera. How many countless better kills and moves were pulled off while nobody else was looking?

Only in Battlefield 3 [EA]

Some of The Best Battlefield 3 Kills of 2012

Some of The Best Battlefield 3 Kills of 2012

Some of The Best Battlefield 3 Kills of 2012

Resident Evil 6 demo, Jet Set Radio, Borderlands 2 hit the Playstation Store - Examiner.com

The Playstation Store was updated Tuesday and a load of new content is now available to download to your PS3 such as the all-new Resident Evil 6 demo, Jet Set Radio for non-Playstation Plus subscribers and the just released Borderlands 2. Battlefield 3 gets in on the action too with the Armored Kill DLC for Non-BF3 Premium subscribers and the latest DC Universe Online DLC pack is out now too.

The Resident Evil 6 demo first hit Xbox LIVE this morning and is an all-new demo featuring snippets from each of the game's three main campaigns. Conan O'Brien already gave it a try and gave it a 35 out of 1500. Which is good. We think.

Jet Set Radio arrived early to PS Plus subscribers last week but is now available for all and brings us back to Tokyo-to in HD. Meanwhile, Borderlands 2 hit store shelves today but you can save yourself the trip by downloading it to your PS3 instead.

Armored Kill for Battlefield 3 brings bigger maps and more tanks and the AC-130 Gunship to bear in multiplayer matches along with a new Tank Superiority mode. Lastly the Hand of Fate DLC pack for DC Universe Online adds all new Operations in Gotham City and Metropolis.

Here the Playstation Store update highlights for the Playstation 3.

PS3 Full Games

  • Borderlands 2 - $59.99
  • F1 2012 - $59.99
  • SSX - $39.99

Game Demos

  • Resident Evil 6
  • Damage Inc. Pacific Squadron WWII
  • Zuma's Revenge

PSN Games

  • Jet Set Radio - $9.99
  • Zuma's Revenge - $9.99

PS3 Add-ons

  • Battlefield 3: Armored Kill - $14.99
  • Borderlands 2 Season Pass - $29.99
  • DC Universe Online: The Hand of Fate - $9.99
  • Dungeon Defenders: Quest for the Lost Eternia Shards Part 4: Sky City - $3.99
  • F1 2012 VIP Pass - $9.99
  • Magic: The Gathering - Duels of the Planeswalkers 2013 Expansion - $4.99

PS Minis

PS2 Classics

  • Harvest Moon: It's a Wonderful Life Special Edition - $9.99

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Via: PS Blog

Only In Battlefield 3 winners - MCV Nordic

DICE have announced the winners of their ‘Only in Battlefield 3’ contest, where players edited together videos of their best moments in the game, using some predefined elements and were judged on both artist merit and Battlefield moment-quality. If you don’t know what a ‘Battlefield moment’ is, you need to play the games. The first time you see an RPG pass through the open doors of a helicopter (that actually happened by mistake in an early demo reel from BF2), you’ll know what it means.

There are so many awesome ‘Battlefield moments’ here, but I think my personal favorite has to be ‘Luckiest kill ever’. Watch that one, and see if you catch what happens the first time. I know it made me go ‘what the hell happened?’ until I watched it again.

See all ten entries here. Then check out the BF dev blog for another three that didn’t quite make the cut, although when you see ‘Jet swap’ you’ll wonder why that wasn’t in the top ten.

Get Ready To Roll - Battlefield 3: Armored Kill DLC Review - Gamer Living

The next expansion for the brilliant shooter Battlefield 3 has launched for premium and non-members, and is entitled Armored Kill.  As the name suggests, the add-on focuses mainly on vehicle-based combat, bringing four new maps, three new vehicles, and five new assignments to unlock vehicle upgrades.  So how does the latest from DICE hold up?  Well, hop into my heavily-armoured tank and lets go blow stuff up… err, I mean find out!

As mentioned above, Armored Kill features four new maps, all of which are massive in scale and are thankfully compatible with all game modes â€" including smaller types like Squad Deathmatch.  First off we have Armored Shield, a map based on a beautiful, sunny, and green stretch of farmland that is reminiscent of the original Bad Company’s Harvest Day map.  Small sections of four or five buildings make up key points used as bases, and the in-between sections are a mix of grassy hills and plowed soil that have been ripped apart by artillery fire.  The open spaces make for straightforward tank combat, though clever players can make use of the occasional hills as cover, and the small urban sections make for tight infantry combat or ambushes.

Second on the roster is Death Valley, a night-time map set in a riverside gorge.  While it may be the smallest map in the expansion, make no mistake â€" it’s still a large one.  A few construction sites dot the area, as do several roadways and trees, with the map split horizontally by a railway overpass.  One end of said overpass has a collapsed tunnel for infantry to hide in, and the other is a small group of buildings.  Death Valley is set up for a lot of artillery and mortar fire, as well as close-quarters vehicle conflicts.  Players with stealth or sniping in mind will also have a heyday with the darker setting, as players blend right in with the shadows.

Next up is Alborez Mountains, a snowy map based on a cold peak and neighbouring forest.  What makes this one special is that it is fairly vertical as well as being large across, with gamers having to either climb the rocky mountainside or take the winding roads within small fissures.  This makes Alborez Mountains seem even bigger than it is, and creates a lot of strategic chokepoint-based combat for both vehicles and RPG crews.  Moving to the forested side, players will be fighting in a fairly dense area with limited vision â€" causing them to either knock the trees down or fight in close quarters.  Overall, the tight areas of the map are a nice contrast to the general open ones in the others, and provide some fresh gameplay tactics.

Last but certainly not least is Bandar Desert, the largest map in Battlefield history.  Set in an ocean-side desert, the map features two main bases, a large strip of waterfront housing, an absolutely giant stretch of rolling sand dunes, an artillery base, and a nicely-sized construction site.  The sheer size of the map mixed with the diversity of the areas make for greatly varied combat.  Where infantry might be fighting with small arms in the rural setting, tanks could be going at it across the sand, while helicopters might cautiously take on AA gunners and rockets for control of the artillery base â€" making the whole round feel like three separate battlefields instead of one match.  Bandar Desert is easily the highlight of the expansion’s four maps, and is sure to quickly become a fan favourite.

All in all the level design for these new maps is purely brilliant, wide-ranging in terms of layouts, and a total blast to play on.  It seems that a lot of elements that made the previous title, Bad Company 2, so enjoyable have been borrowed and thrown into the Battlefield 3 formula, giving gamers the best of both worlds â€" open vehicle-based maps with enhanced physics and destructibility.  While they stand very well on their own, the new levels are a great fit into other rotations as well, making for some of the best designed areas in the game.

Aside from maps, the biggest feature in the latest expansion is the addition of four new vehicles:  the Tank Destroyer, Mobile Artillery, ATV, and the Gunship â€" each bringing their own unique tactics to the table.  Tank Destroyers (TDs) are a bit of a cross between an Infantry Fighting Vehicle (IFV) and a Main Battle Tank (MBT) â€" they have the speed and troop-carrying capabilities of an IFV, but with a main canon that packs one hell of a punch.  Seating one driver and four gunners/passengers, TDs are able to take a full squad into a drop zone while still challenging enemy armour â€" though with less defence than an MBT.

If you like to strike from afar there is the Mobile Artillery (MA) truck, which is my personal favourite.  Using the MA allows you to sit a comfortable distance away from the action and rain a rocket barrage down on the area of your choice.  Simply drive the truck to your desired location then switch to the gunner seat and give your target the business. If you can’t tell where your shots are landing, either press Start (if on console) or your map button (on PC), and watch for small ripples â€" that’s your impact zone.  Worried about a teammate hopping in the truck and driving away on you while you’re trying to fire?  Don’t be!  The vehicle was designed so only one player may be in it at a time â€" a very welcome anti-grieving measure.

ATVs also make a reappearance in Armored Kill, a vehicle last featured in Bad Company 2, and supports room for two people â€" a driver and a passenger facing the rear.  While this may sound like an unimportant or useless vehicle, you would be surprised at just how effective it is on the battlefield â€" if used strategically.  Being able to quickly traverse over basically any terrain allows players to move with great haste across the massive maps, allowing for quick infantry support in a hot-zone or small strike teams to dart behind enemy lines. The small frame of the ATVs also makes them considerably harder to hit with tank or artillery rounds, as well as small arms fire.  Not to mention they’re an absolute riot to take over hills and jumps at high speeds, so gamers will need to be careful as not to get distracted by the appeal of joy riding.  Overall, the ATVs are a method of transit that fans will welcome back with open arms!

However, the most notable of additions will be the Gunship: a huge aircraft that can rain death down on the battlefield.  To the dismay of pilots, the Gunship cannot be flown, instead acting like a mobile spawn point.  Gamers select the Gunship when they spawn and are automatically placed in one of two positions: the 40MM cannon or a 25MM machine gun.  Both are powerful devices that can rip apart both infantry and armour alike in a matter of seconds.  To help defend themselves, players can switch between their main weapon and an anti-air (AA) seat, to attempt to shoot down any airborne attackers, and a set of infrared (IR) flares to distract incoming missiles.  If the aircraft happens to be full, gamers may still use it in a way.  There is an option to use it as a mobile para-drop, causing spawning players to fall from it towards the battlefield â€" parachuting to land safely.  Players can use this to drop in on occupied bases or generally get to their objectives with less resistance.

So, who gets this flying death machine?  Well, that depends on the gametype.  In Conquest mode, a certain base is marked by the Gunship icon.  Whoever has this base will have control of the aircraft, with it respawning 60 seconds after its death.  In Rush, the attacking team will always have control, with the same respawn time.  For balance reasons, the Gunship is not featured in any other gametypes.  A good choice, as it would have broken smaller gametypes like Team Deathmatch.

Speaking of gametypes, a new one rolls its way in with the expansion: Tank Superiority â€" which is similar to Battlefield 1943’s Air Superiority mode.  Here, players take part in massive battles with the focus purely on MBTs and TDs.  An increased number of these vehicles (and these alone) will spawn on each side’s personal base, with one vacant base in the centre.  The goal is for your team to control this centre base using your arsenal of tanks, which will slowly take down the enemies total respawn count (in a fashion similar to Conquest).  This leads to frantic fragging fun between armies of countless tanks, all fighting in one massive battlezone.  Tank Superiority is a very welcome addition to Battlefield 3’s roster of game modes, and here’s hoping that Air Superiority makes a comeback in later expansions as well.

In place of the usual assignments to unlock new guns, we have ones to unlock vehicle attachments for the TD and MA.  Attachments such as TOW missiles and air burst rockets can be unlocked by killing or getting kills with specific transports â€" all of which are new to Armored Kill.  While some players may find the lack of new weapons disheartening, it makes sense in an expansion based on vehicles.  Chances are either you or the enemy are going to be in some sort of armoured machine, therefore your small arms are going to be useless.  Needless to say these unlockable assets are welcomed ones, giving players an incentive to try out all the new vehicles.

When the metal carcasses of tanks finally stop burning, fans of Battlefield 3 will see that Armored Kill is an amazing expansion.  Featuring radiant new maps, fresh and returning vehicles, and a handful of assignments to keep you busy, Armored Kill is sure to keep you coming back for a long time.  Even if you’re not a Premium member, this is an add-on that you’re going to want to have.  So strap yourself into your favourite vehicle, get locked and loaded, and I’ll see you on the battlefield!

Final Score: 5.0 / 5.0 and an exemplary service medal.

Blair Hicks

A classical guitarist powered by his beard and with a need for games, Blair got his first taste on the NES and he's needed a fix ever since. A massive Star Wars, Mass Effect, and Battlefield fan (though he'll dabble in anything interesting except sports) and driven by story before all else, he can get lost in those games as long as the voice cast doesn't make him press mute. When he's not plucking the strings or saving the day, he plays Airsoft to indulge his urge to shoot things and still get replayability from his competitors. Games on: Xbox 360, PC on occasion.

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Battlefield 3 video contest contenders capture spectacular kills and skill shots - PC Gamer Magazine

DICE have announced their shortlist of the ten finest entries for this year’s Battlefield 3 community video contest, featuring some spectacular kills, skill shots, plane stunts and war montages from the front lines. Some of the entries are on par with DICE’s trailer efforts on the run up to Battlefield 3′s launch last year, but now there are lots more maps to play with, which means more bridges to fly under and more indoor areas in which to pilot your helicopter, scaring everyone inside to death.

Here are five of the best entries, you can find the rest over on the Battlefield 3 site. None of them feature Armoured Kill, which is understandable as it was only released for premium players last week. Check out our first impressions here.

Jack Frags

Crazy Copter

Operation 925

Skykill

Jet stunts

Monday, September 17, 2012

Games Inbox: Black Mesa memories, Battlefield 3, and Skies Of Arcadia 2 - Metro

Catch up on every previous Games Inbox here

Heavy doubts
I couldn't help myself: I just pre-ordered LittleBigPlanet PS Vita and I can't wait. If the release date is 19th September, then why is it listed as the 21st on Amazon? I want it as soon as possible, Goddammit!

I've also just started my second playthrough on Heavy Rain, and yes, the plot has such a massively disingenuous plot hole that I've frankly lost all interest in Beyond: Two Souls (such a terrible name), though I loved Fahrenheit on PlayStation 2. Even Fahrenheit felt like it had half of its storyline missing but the first half of that game had such an incredible atmosphere.

Fahrenheit's orchestral soundtrack is also amazing, so it came as quite a nice surprise to start watching Twin Peaks about two years ago (nothing to do with the excellent Deadly Premonition, though: that came into my life after the start of my Twin Peaks obsession) and realise that Angelo Badalamenti did the score for both.

I'm not sure whether my disinterest in Beyond: Two Souls is justified: I think Heavy Rain is a decent 'experience', though perhaps awkwardly caught between the allure of cinema and the openness of video game interactivity without being particularly adept at either. I'm also not keen on having a recognisable actor like Ellen Page take the role of the titular character for some reason. Maybe I'm afraid it will kill the game's sense of immersion, and also probably hints at my distrust in David Cage's ability to craft a narrative strong enough wherein such an issue is negligible.
DM

GC: As we understand it the digital download is available from the 19th and it’s released at retail on the 21st.

Rich relations
Bayonetta is one of the best, most magnificent games of all time, let alone this gen in my humble opinion, and so when rumours of its sequels cancellation started to surface I was really disheartened to hear the grim news, but now that void is whole again.  

With such bamboozlement from the ever left field Nintendo, a clear statement of intent was made to all of its devotees and detractors, that it was willing to take serious strides in courting the core gamer, after chasing the casual market for too long.  

But some things are irrevocable, and the perception of Nintendo during the Wii era is one of those things, sadly the Internet is already awash with vitriol towards Platinum for its console exclusivity deal with Nintendo. Some really deranged Twitter users have gone as far as sending death threats to Hideki Kamiya with barbaric abandon.

On the brighter side however, I hope this is the start of a prosperous and protracted relationship between Sega, Platinum and Nintendo, where Ninty can act like the wealthy benefactor to greenlight the revival of the rich and luminary IPs that have built Sega's house. So Inbox magic, may sequels to Vanquish, Skies Of Arcadia 2 and dare I say Shenmue III be published by Nintendo, I implore it!
Galvanized Gamer
PS: I strongly dislike the new RoboCop's 'modern' look, it’s like The Dark Knight in the future has leased his suit. I was naive to hope and expect the iconic and still unique design of the law enforcer remain intact for a new generation to appreciate.

Controlling misinformation
When I said £400 for the Wii U Premium I said with another controller as they are around £100 each and that's without any games, your talking £450 with a game and two controllers it's OK if you’re buying for yourself one controller would be fine but if you’re a parent two would be a must to stop any fighting on who get the best controller sorry.

But it’s just too much in my opinion for something that can only match the Xbox 360  just about and don't get me started on the storage. You can get 120GB hard drive on eBay for about a tenner, surely Nintendo could have thrown one in. I know you can attach one to the Wii U seems like a money saving thing that they failed to pass on to the customer.
grahamwatt2010 (Steam ID)

GC: You don’t need a second Wii U GamePad, as none of the games so far announced use more than one at a time. Single console multiplayer uses either a Wii remote or a Pro Controller. If the Wii U had a hard drive it would be more expensive, so Nintendo would argue that they have passed on the saving. Finally, a game does come bundled with the Premium model: Nintendo Land.

Game & match
One console two-player mode using the Wii U GamePad as a second screen = sold! (Already sold before I heard that.)
scott4y2hott4y (gamertag)/smjenkins1981/(PSN ID) ??????/(Wii U Mii Friend Code thing)
PS: Is it wrong that I get almost as much excitement from reading your reviews as I do from playing games?
PPS: Are you the same team from when I used to read in the Teletext days where I can vaguely remember Violet Berlin’s face on one of the pages, if so how many Vs could I have added to my LTRFTW?

GC: No, that was slightly before our time, we never worked with the lovely Violet.

Alternative universe
I'm kind of in agreement with people about being a bit disappointed with the price of the Wii U. I know it's quite cheap for a launch console but considering Nintendo are stepping back a generation with their consoles power I don't see why the console couldn't be more in line with an Xbox 360. Microsoft can give us an equally powerful machine with a normal pad for £90 then Nintendo should be offering us their package at less than £200 considering the GamePad retails at around £100.

On the subject of future Zelda it's a concept I've always thought would work (Beyond Good & Evil is kind of proof of this). But why don't Nintendo try big changes in all their franchises this gen. What about a Metroid set far in the past of its universe? A Metroid Prime style first person shooter set in an ancient fantasy style world where you play an ancestor of Samus. She could have an old school knight’s amour style version of her costume and use magic instead of sci-fi weapons but the underlying basics could remain pretty much the same.

Or a WW2 style Star Fox (a bit like the film Porco Rosso) with Fox and his buddies flying biplanes in a steampunk inspired world. Or PilotWings set in space where you get to control all manner of space exploration equipment from landers to jet packs to moon buggies. It could be the first non-violent sci-fi game. An open world Burnout Paradise inspired Mario Kart that could maybe completely change its mechanics and weapon set because no-one else who makes combat racers seems to want to (even Blur still had the same basic weapons).

With all these possibilities and the number of other recently untouched Nintendo franchises (F-Zero, Wave Race) I sometimes really do think Nintendo hate making money almost as much as they love teasing and frustrating their fans.
Paul Donnelly

GC: The cheapest Xbox 360 console is around £150? Your other ideas are great though.

Catching up
Hello! Must admit I haven't been too impressed with the Wii U, up until now that is! I hope it is a success for Nintendo as seeing them go under would sadden me a great deal. I'm unemployed at the moment so unable to contemplate buying one.

Will Nintendo be cutting off the Wii Shop and Virtual Console do you know? As I may be reacquiring one and would like to replay Super Mario 64, Zelda, Wave Race 64, etc. and Wii stuff obviously! And do you know if the Wii U is memory expandable with SD cards or just a hard drive? Let the good times roll!
THUNDERCAT01

GC: We’re sure Nintendo will turn off the Wii’s online services at some point, but probably not for a year or so yet. The Wii U does use SD cards and you can apparently transfer WiiWare and Virtual Console games over to it.

Zelda and the Kingdom of the Crystal Skull
Regarding the sci-fi Zelda debate, yes, there were futuristic-looking mechanical elements here and there in Skyward Sword, but I found them to be somewhat jarring. I also remember the aliens stealing the cows in Majora's Mask, which felt totally at odds with the Zelda premise and just didn't seem to work.
 
Sci-fi elements in Zelda would be like putting sci-fi elements in, say, The Lord Of The Rings, or ancient alien civilisations in Indiana Jones... oh, wait a minute, they did put aliens in the last Indiana Jones, and that was a huge lapse of judgement that fell flat on its face. It's the same for Tomb Raider: sci-fi Lara just doesn't work. Tomb Raider 3 was the first in the series I played, and I really liked the Area 51 level at the time.

But after playing the first two games, I realised Area 51 was a mistake. So too was the tower block level at the end of Tomb Raider Chronicles. Although the backstories sometimes hint at a possible sci-fi premise, Lara herself is at her best amongst the ruins of ancient civilisations in dangerous exotic locations.
 
And the same would apply to Zelda. It would work with strange, eccentric, maybe magical mechanical contraptions, but anything that's outright sci-fi hi-tech, or set in a futuristic-looking world, would jar.
Jon Edwards

Inbox also-rans
Just Finished Halo: Reach. I started it two years ago. Not a bad game, but the last level was a surprise. It wasn’t until about two minutes in that I realised what was happening and that there would be no nice ending!
Woko

Has anything been released about any sort of headset or voice chat for Wii U? Is there any slot on the Wii U GamePad because while having the function to play game on just the GamePad is great it will be useless if everyone in the room will hear the game and the missus won't allow that while the soaps are on.
Terror4mer

GC: It has a microphone and a headphone socket.

This week's Hot Topic
With the release date and price for the Wii U now revealed the subject for this week’s Inbox is pretty obvious: will you be buying one and if not why not?

The Wii U is out on November 30 and the Basic model costs around £250 and the Premium around £300. Do you think that’s good value for money, and if not how cheap would the Wii U have to be for you to consider it? If price isn’t an issue what else would Nintendo have to do to convince you?

What do you think of the games that have been announced so far and what do you think of the launch line-up in particular? Are there are any specific franchises or sequels you’re waiting for before you buy the console, and have announcements such as Bayonetta 2 and Black Ops II swayed your opinion?

E-mail your comments to: gamecentral@ukmetro.co.uk

The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

EA Officially Announces 'Dragon Age 3′; BioWare Developing With 'Battlefield ... - Geeks of Doom

Dragon Age III: Inquisition Title Image

It’s been widely assumed that one of the projects that BioWare has been working on is a new chapter in their hit fantasy RPG series, Dragon Age.

Now it’s official, with Electronic Arts announcing Dragon Age III: Inquisition.

Not much is known yet on where exactly the game will take players, but there is a couple of tidbits that should excite those who have been looking forward to the game.

Dragon Age III is being developed by BioWare’s Edmonton and Montreal studios, and the general manager of those locations, Aaryn Flynn, had this to say to fans who may be worried about the quality of the third game after a lackluster Dragon Age II.

“We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for â€" a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”

Another promising tidbit is that the game is being developed using the Frostbite 2 engine, which is the same engine created by DICE used to make Battlefield 3.

Dragon Age III is currently planned for release in late 2013â€"will you play it?

[Source: Game Informer]